Speaking of things to criticise, the technical performance in some levels and hubs is disappointing. The music does a great job of complementing the visuals to create a believable atmosphere, which coupled with great voice acting, leaves almost nothing to criticise. There are areas resembling Egypt and it felt like I was playing a videogame version of Crystal Maze at one point. As I neared the end of a world, I got fairly tired of seeing the same environments with different puzzles. Visuals in The Talos Principle range from drop dead gorgeous to repetitive. When you reach the hub that lets you access other worlds, Elohim makes sure you are aware of things and the dialogue here was reassuring in an otherwise massive hub with multiple exits. You could avoid all the terminals and just play this as a puzzle game and still come out smiling, but that’s not what Croteam wants.Įlohim, an omnipresent and holy voice, guides you, slowly revealing what you are doing and how you can achieve ever-lasting life. The puzzles on their own are amazing and so is the story that is slowly revealed through terminals and logs, but they feel too independent, even though the multiple endings try to tie them all together. This is where I feel like Croteam had a misfire. There are also audio logs, and taking everything in is quite overwhelming. The information in terminals ranges from nonsensical lyrics to interactive surveys, and everything adds to the overall mystery. You play as a robot and are trying to discover things about yourself and why you are doing what you do through terminals scattered across level hubs. Whenever The Talos Principle is mentioned, the word “philosophy” is thrown around, and for good reason. The disconnect between puzzles and narrative feels more severe in the expansion. ![]() The puzzles in the Road To Gehenna expansion take place on a larger scale and assume prior knowledge of everything in The Talos Principle. The real challenge, however, is unlocking stars in some levels that are hidden in most cases behind vague objectives. Puzzles feel rewarding, and hearing that door or gate unlock when you discover the solution is quite something. The aim of each level is to unlock a sigil that is used in another small puzzle to unlock a door to newer areas. You work with jammers, connectors, fans, copies of yourself, and more as you progress further into the main puzzle. Barring one or two levels where I was stuck for enough time to unlock a trophy, the difficulty curve feels just right, though it’s arguably a little too lenient early on. The Talos Principle eases you into new mechanics to solve puzzles and gradually makes things more difficult. Puzzle games usually introduce a unique mechanic and continue to build on that. I finally got to experience The Talos Principle on PS4 and it has left me mentally stimulated unlike any other game. ![]() When something like this happens, I try and go on a media blackout until I finally get to play the game in question. While Undertale is the current obsession, The Talos Principle is all I saw on Steam a few months ago. Every now and then there’s a game my Steam list gets obsessed with.
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